Drilldown: CapGrads
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Make sure you plan out your capstone well, and set your goals reasonably accounting for personal work ethic. (1) ·
Pick something you love doing, but maybe something you don't know much about. Then you'll be able to have your school project and also have fun while doing it. There were many times I forgot I was working for a grade and I just enjoyed what I was doing, so it still turned out great. (1) ·
Take as many notes as possible and stay organized. (1) ·
USE YOUR TIME WISELY! No matter how easy you think your project is, it's better to have extra time at the end instead of waiting until last second. (1)
My capstone is based on the concept of seeing something you like, thinking "I can make/do that, too," and learning how to do it without spending much money. For this project I focused on resin, sewing, and propmaking (for cosplay). (1) ·
My project is about canine health and how I helped my dogs with common sicknesses or injuries that they could have gotten from walks or going to the dog park. (1) ·
My project is basically just a slide show explaining how high school helped me realize that mental illness is very real, and how it helped me find my passion for helping people. It also helped me decide what I want my future career to be. (1) ·
We use computers every day of our lives, but have you ever stopped to ask what all the parts inside your computer do? I decided to tackle that question head on by having my friend and computer expert Maxwell Mahabir walk me through the process of building myself a new computer from the ground up. Be (1)
None (1) ·
I originally described it as a furthering of talents I already had — learning composition for drawings and paintings, making my own molds and designing my own resin pieces, and learning how to sew better (I had basic knowledge before). (1) ·
It was supposed to be like a Ted Talk where I would have more visuals and charts, but I didn't have as much time to put it together so I did the best I could. (1) ·
My original project was going to be a video game coded in C# with a team of two other people aiding in code, assets, and sound design. (1)
I took away the composition stuff because I found the resin aspect to be way more fun. I also added propmaking because cosplay is something I love doing, and I love designing different aspects of characters that I can make myself. A lot of the projects I had planned had to be cut simply because I di (1) ·
It's kind of similar, but my original idea was based on in person interaction so to change it to be solely online was pretty disappointing. I was still able to get my main point across with relevancy to my career, but I wish it could've been done differently. (1) ·
The game project would have needed more time for us to fully learn Unity and C#, so we were forced to switch to building a computer. This project was still at least in the field of computer science so it still applied to what I will go on to study in college. (1) ·
The project name was going to be Animal Health including other animals as well but I couldn't include them unfortunately due to having to move. (1)
I learned that everyone struggles with personal stuff, and that you shouldn't procrastinate everything. (1) ·
I learned that not all dog breeds are the same with sicknesses or even injuries, I also learned how to sanitize properly and safely for animals. The takeaways were having to realize that not all you try to save might make it, but at least you tried and gave them hope at the end. (1) ·
I now know with great detail how all the parts in a computer fit together and can build a computer from the ground up without the assistance of my friend and mentor. (1) ·
Resin is way more finicky than I ever imagined. It's also not safe to touch without gloves. That was a good scare. Also, fur fabrics are the bane of my existence, but they're worth using because they cover up seam mistakes (also if you use the right ones, they're such a nice texture!).
I also lear (1)
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