Drilldown: CapGrads
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Be kind to others. Be kind to your peers, to your teachers, to your family. Kindness is making the choice to be generous with people who deserve it, and sometimes, people who don't. If you need help, reach out to your teachers. They will absolutely help you with what you need! Don't procrastinate an (1) ·
Honestly, don’t take school as a joke, as much as high school is an incredible experience and such a time to be alive (you know, like the “young wild and free” quote). But please remember this a time to also represent yourself and who you are wanting to become. I know it’s silly coming from (1) ·
Make sure you plan out your capstone well, and set your goals reasonably accounting for personal work ethic. (1)
“Forever Youth” is something we can all relate to. I believe that no matter what age you are, you are truly never too young to experience something new. I would have never understood this concept if it wasn't for enjoying (more like loving) the kpop group BTS. Silly, right? I never knew enjoying (1) ·
In a series of paintings with TSAS subjects, I wanted to showcase many (but not all) people with different background and ethnicity. I wanted to show viewers that although we may look, speak, or act a different way from each other, it shouldn't divide us. Human beings, no matter the people we associ (1) ·
We use computers every day of our lives, but have you ever stopped to ask what all the parts inside your computer do? I decided to tackle that question head on by having my friend and computer expert Maxwell Mahabir walk me through the process of building myself a new computer from the ground up. Be (1)
None (1) ·
I described my capstone as "a series of paintings that speak for different types of people." It was exactly as I ended up with! I wanted to expose people to the concept of our differences being skin deep. Regardless of our born identities, we aren't different. Our cultures may be different, and our (1) ·
My original project was going to be a video game coded in C# with a team of two other people aiding in code, assets, and sound design. (1)
Honestly I changed my plan a lot, I was supposed to make a magazine, I ended up making a little online portfolio. But also to add I think this turned out way better then I thought, as I started getting paid for my design work as I started to work with more people. (1) ·
Not everything went exactly as I planned it! While I didn't ever change the premise of my Capstone, I had a lot of issues with productivity and eventually, a lack of supplies. I went from aiming for 24-25 models, down to 18, and finally, 16. I think, on my part, I was trying too hard and trying to d (1) ·
The game project would have needed more time for us to fully learn Unity and C#, so we were forced to switch to building a computer. This project was still at least in the field of computer science so it still applied to what I will go on to study in college. (1)
As I started going I learned I just like really only doing graphic work and also making one at a time. Not involving my other interest (as much as I love photography), but just focusing on one thing—it’s nice and more fun for me that way. I think my biggest take away is that although my work isn (1) ·
I learned that it is a lot harder to do something than to say you're going to do them. I wanted to compensate for what I felt insecure about, and struggled a lot because of it. I think my takeaway, really, is to pace myself. I would go between periods of excess and then nothing at all, and felt a lo (1) ·
I now know with great detail how all the parts in a computer fit together and can build a computer from the ground up without the assistance of my friend and mentor. (1)
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