Drilldown: CapGrads
CapGrads > Capshortdescrip
:
Animated video
or
Computer design and assembly
or
Sampling chapters of my book 
:
Animated video
or
Computer design and assembly
or
Sampling chapters of my book 
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Make sure you plan out your capstone well, and set your goals reasonably accounting for personal work ethic. (1) ·
Stick to what you enjoy, otherwise you'll never get it done. (1) ·
Think of some ideas during your junior year. Start narrowing down during the summer. Also: just do it, complain all you want but don’t give your teachers a hard time lol. They don’t get paid enough... (1)
I wrote a few chapters of my fictional novel, as well as wrote out some notes for myself to help me imagine the world as I write it. (1) ·
This is the animation based off of my first art journal of freshman year. It shows things that I’ve seen, thought about, and experienced from my time at TSAS. This video encompasses ending this chapter of my life. (1) ·
We use computers every day of our lives, but have you ever stopped to ask what all the parts inside your computer do? I decided to tackle that question head on by having my friend and computer expert Maxwell Mahabir walk me through the process of building myself a new computer from the ground up. Be (1)
I started with an animation video explaining my plan to balance my practical job with my art job. (1) ·
I started with the intention to write the whole book, which would look somewhere around 20 or so chapters. I knew it wouldn't have happened in the end, but I wanted to set the end goal for myself. (1) ·
My original project was going to be a video game coded in C# with a team of two other people aiding in code, assets, and sound design. (1)
I instead ended up writing 3 chapters and editing them, and, while I'm not the most proud of how they turned out, I'm glad I was able to finally put out some drafts for later writing. (1) ·
My first idea was scrapped because I found that I didn’t have a passion for any practical job and couldn’t be happy with settling for an office job. (1) ·
The game project would have needed more time for us to fully learn Unity and C#, so we were forced to switch to building a computer. This project was still at least in the field of computer science so it still applied to what I will go on to study in college. (1)
I now know with great detail how all the parts in a computer fit together and can build a computer from the ground up without the assistance of my friend and mentor. (1) ·
I've grown immensely as a writer, both objectively and subjectively. I learned how to write and compose scenes of a narrative more clearly, and to make less mistakes and convey my image in better ways. The most important thing I gained from this project however, was better confidence in my own writi (1) ·
I've realized I wasn’t happy with living a practical life. I’m not sure if I will go into animation but it’s my #1 option right now. It has the perfect balance of something I like to do and something that is difficult. (1)
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