Drilldown: CapGrads
CapGrads > Capshortdescrip
:
Animated video
or
Computer design and assembly
or
Portraits of TSAS students 
:
Animated video
or
Computer design and assembly
or
Portraits of TSAS students 
Use the filters below to narrow your results.
Be kind to others. Be kind to your peers, to your teachers, to your family. Kindness is making the choice to be generous with people who deserve it, and sometimes, people who don't. If you need help, reach out to your teachers. They will absolutely help you with what you need! Don't procrastinate an (1) ·
Make sure you plan out your capstone well, and set your goals reasonably accounting for personal work ethic. (1) ·
Think of some ideas during your junior year. Start narrowing down during the summer. Also: just do it, complain all you want but don’t give your teachers a hard time lol. They don’t get paid enough... (1)
In a series of paintings with TSAS subjects, I wanted to showcase many (but not all) people with different background and ethnicity. I wanted to show viewers that although we may look, speak, or act a different way from each other, it shouldn't divide us. Human beings, no matter the people we associ (1) ·
This is the animation based off of my first art journal of freshman year. It shows things that I’ve seen, thought about, and experienced from my time at TSAS. This video encompasses ending this chapter of my life. (1) ·
We use computers every day of our lives, but have you ever stopped to ask what all the parts inside your computer do? I decided to tackle that question head on by having my friend and computer expert Maxwell Mahabir walk me through the process of building myself a new computer from the ground up. Be (1)
I described my capstone as "a series of paintings that speak for different types of people." It was exactly as I ended up with! I wanted to expose people to the concept of our differences being skin deep. Regardless of our born identities, we aren't different. Our cultures may be different, and our (1) ·
I started with an animation video explaining my plan to balance my practical job with my art job. (1) ·
My original project was going to be a video game coded in C# with a team of two other people aiding in code, assets, and sound design. (1)
My first idea was scrapped because I found that I didn’t have a passion for any practical job and couldn’t be happy with settling for an office job. (1) ·
Not everything went exactly as I planned it! While I didn't ever change the premise of my Capstone, I had a lot of issues with productivity and eventually, a lack of supplies. I went from aiming for 24-25 models, down to 18, and finally, 16. I think, on my part, I was trying too hard and trying to d (1) ·
The game project would have needed more time for us to fully learn Unity and C#, so we were forced to switch to building a computer. This project was still at least in the field of computer science so it still applied to what I will go on to study in college. (1)
I learned that it is a lot harder to do something than to say you're going to do them. I wanted to compensate for what I felt insecure about, and struggled a lot because of it. I think my takeaway, really, is to pace myself. I would go between periods of excess and then nothing at all, and felt a lo (1) ·
I now know with great detail how all the parts in a computer fit together and can build a computer from the ground up without the assistance of my friend and mentor. (1) ·
I've realized I wasn’t happy with living a practical life. I’m not sure if I will go into animation but it’s my #1 option right now. It has the perfect balance of something I like to do and something that is difficult. (1)
Showing below up to 3 results in range #1 to #3.
View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

